AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in Portugal - Q1 2023
Discover the performance trends of the top 5 city building games on Android in Portugal during the first quarter of 2023, including download rates, revenue, and active user statistics.
In the first quarter of 2023, the top 5 city building games on the Android platform in Portugal showed varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each game.
Land of Empires: Immortal from Nuverse saw its weekly revenue peak at approximately $1.3K in early January but experienced a decline, reaching around $501 by the end of March. Weekly downloads started strong with 162 in the first week of January, but decreased to 50 by the final week of March. The game began with 598 active users in early January, which steadily declined to 366 by the end of the quarter.
ELECTRONIC ARTS's SimCity BuildIt showed a mixed trend in revenue, starting at $563 in late December, spiking to $784 in the first week of March, and ending at $605 in the last week of March. The game had a significant number of weekly downloads, peaking at 868 in early March before dropping to 572 by the end of the month. Active users remained high throughout the quarter, starting at 7.6K and ending at 8.3K.
Legend City by Neorigin Games Publishing experienced consistent revenue fluctuations, beginning at $363 in late December and ending at $85 in the last week of March. The game did not record any weekly downloads during the quarter. Active user numbers started at 421 in late December and gradually decreased to 320 by the end of March.
Global City: Building Games from MY.GAMES B.V. had a steady weekly revenue trend, peaking at $253 in early February and ending at $12 in the last week of March. Downloads were highest in the first week of January at 457, slightly declining to 167 by the end of March. The game's active users started at 706 in late December and decreased to 506 by the end of the quarter.
Lastly, Merge County by Microfun Limited experienced varying revenue, starting at $188 in late December and ending at $125 in the last week of March. Downloads were minimal, with only a few weeks recording any activity. Active users saw a peak of 1K in late February, ending the quarter at 752.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.